Goal + Motivation + Conflict =…

July 25, 2012

In going over what I learned at the workshop in Kansas, I keep coming back to something that I heard about on a Storywonk podcase – Goal, Motivation, and Conflict. It’s a good concept about how to make your narrative craft better, and I think that’s where I need to be focusing some of my attention in what’s left of this summer, possibly in connection with Camp Nanowrimo August. But I’m also not sure where to go or what to do to hone that aspect of my craft.

I’ve done a Google search on those terms, and found a bunch of interesting stuff, but unfortunately a lot of it seems to be pretty superficial – defining the terms, going into a few details about how to use them, but stopping at a screenful of information – which is about the right level of info to absorb in a blog post, but most of these places all have just about the same screenful, which is frustrating when I want to dig deeper. For the record:

  • Goal – what your character needs to have, concretely.
  • Motivation – why he needs it, on a more personal level.
  • Conflict – who or what prevents him from getting it. (Or her.)

Have you heard of these terms? Can you suggest a course that I can take, or a website where I can really delve into the mysteries of GMC, preferably with exercises and worksheets and lots of crunchy examples? 😉

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Narratives from the real world.

September 19, 2011

I was listening to a Storywonk podcast today, more than a month behind as usual. This time, Lani and Alastair were talking about reality television, and some of the ways producers set up the shows so that no matter what the participants do or who wins, some kind of a natural narrative will flow naturally. They also mentioned that professional sports are set up in somewhat the same way, which naturally made me think of this cartoon:

Original Alt text by Randall Munroe: Also, all financial analysis. And, more directly, D&D.

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