Lost notes from long-ago conventions.

May 26, 2011

Well, I went through the memo pad files on my Palm tungsten handhelds this evening, looking for more material on Ad Astra, but when I realized that I had some notes from even longer ago, I thought that I had to share them first. I’ll try to edit for a bit of clarity when I can, but these will generally be very rough, just what I managed to type down at the time. Please reply with questions in the comments about anything that intrigues you, and I’ll answer in more detail if I can, or speculate otherwise.

This first memo I don’t honestly know where it’s from, but it could be from Polaris 2010:

How to write
worldbuilding – know how things work and where things are
map of dystopian ontario – civilization around hydro plants, cancer pollution zones
writing a story in 24 hours – with prompts from strangers and libraries
outlining a story before starting the first sentence
have to be willing to kill characters off, even if you like them and they don’t want to die
two characters running around a building in opposite directions but not meeting
to master the art of outlining… Or not?
character driven writing – know their skilllsets, and then make them go beyond
appendectomy with a spoon and first aid training
wars and the aging of characters – retconning your history
computer tools – custom dictionary spell check, massive internet research, excel file for character bible, search and replace, macros for italicizing ship names
chinese font issues – pdf submissions
preparation details that don’t get into the book – lots of them
helps you live in that world
the grist mill – after being in one when it was working, the feel was wrong, needed to rewrite
tinker’s plague, triangular trade deficits, drove some of the plot
writing programs – ms word with all auto functions turned off, simple good manuscript format
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